This paper is titled “Designer and User Creativity: Processes, Goals, Limits” for the class of “User and Social Innovation” Master’s class taken during semester abroad in Milano.
This paper is about the relationship between designers and users, and how understanding this relationship can aide in a greater overall product/service/system and moreover, relationship. It dissects the meaning of creativity and analysis what is necessary for creative content production, in respects to the designer and user relationships, drawing upon case studies.
I am not the express owner of all images, as indicated in my bibliography. Any incorrectly sourced or referenced images are NOT under my copyright and I do not claim to be the owner of copyright.